Lethal enforcers snes sound test9/6/2023 But are they actually handled differently? Do the emulators recognize the difference? How different is their behavior? Or is there just a reticle on/off setting buried somewhere in the settings?. the more exact, point-n-shoot accuracy of the actual light guns. I assume part of the reason is the more fluid gesture motions of the Wii remote vs. But it looks & sounds like the professional guns, Aimtrak & ArcadeGuns do NOT give a reticle over the screen. I’m guessing it’s going to do the same just for mouse input. the Wii remote as a gun… From what I’ve read & seen around online, using the Wii remote results in an on-screen reticle overlayed on the screen, so you can see better where you’re aiming. But I can understand the issue if it has to use the mouse input.Īnother question, about real light guns vs. I’ll try to report back with my experience.Īwe… seriously bad, heart-crushing news about no two player ability, at least with Saturn, PSX, and especially MAME!!! Arg!!! Big time bummer. So I’m really hoping there’s been some updates somewhere that fixed that… I guess we’ll see. I saw you rmention about the crazy Windows cursor on another thread. I’m trying to test, and be sure it’s going to work to some extent, before spending the relatively low cost of a Mayflash DolphinBar. So, once I have that setup, for Nestopia and bsnes, if I start a light gun game (in Nestopia) or set player 2 to “super scope” (for bsnes), should it then use my standard mouse input as the light gun?. I’ll definitely be grabbing that file and testing Nestopia again. we don’t have 2-player light gun support anywhere currently. When I tried it in Windows, the cursor was crazy.Ĥ.) you don’t. It also brings up another question, 5) Do ROMs need to be played in full widescreen mode for tracking to work correctly? Or can they be played with the system’s native resolution with black areas on the left and right?įor Nestopia, make sure you have the NstDatabase.xml (you can get it from ) in your system/BIOS directory and then it should automatically detect which games need the zapper.įor bsnes, you need to go into settings > input and set p2’s input device as ‘super scope’.ģ.) yes, I’ve done it and it works well but only in Linux in my experience. This other forum thread Light Gun/Mouse and Genesis Plus and Mame worries me about the Genesis & MAME side of things. But don’t multiple connected mice just control the same cursor? 3) Has anyone had any luck with the DolphinBar and Wii remotes setup as mice and/or light guns?Ĥ) If light guns use mouse input to emulate the gun effect, how do you setup more than one player in any of the emulators, most importantly MAME & Sega Saturn? I don’t know if any NES or SNES light gun games had multiplayer or not. I’ve read a few things around the internet of people having success with it, but it’s usually with RetroPie and they tend to be slim on the details, or refer to settings that are not available in RetroArch. Next, I’m thinking of buying the Mayflash DolphinBar to use with my Wii remotes. I’m curious 2) are the mouse input and a light gun input indeed the same, or are they separate input types/devices within RetroArch or the cores? I have read a couple places that a configured gun just works with Nestopia and bsnes, but I’ve also seen plenty of posts from people unable to get it working, and I’m worried that if I can’t even get just the mouse working with them, that I may be in that latter group. So my first question is: 1) How do I enable & use the mouse as a light gun in Nestopia? I also hope to eventually get light guns working with at least bsnes, Genesis Plus GX, Mednafen PSX, and MAME. I see no place in the input options to enable the mouse within an emulator. I’m starting with NES (running the Nestopia core), and so far have no luck with the mouse. So my first test was to see if I could play a shooting game (I have Duck Hunt and Operation Wolf for NES) using just a mouse. My understanding is that any light gun, including the Wii remote, basically emulates a mouse input, which in turn emulates the original light gun input. I hope to some day upgrade to something like that… For now, I also have been seeing and reading that some people have gotten their Wii remotes to work as guns, though perhaps not as accurate as the actual light guns. Unfortunately those are a bit out of my price range right now. I know you can’t use the OEM light guns with anything but a CRT TV/monitor, and I’ve also seen the Aimtrak & ArcadeGuns light guns with sensor bars. ![]() My retro emulation setup is working pretty solidly right now, so I’m looking to further expand its capabilities by working in light gun support. I play via EmulationStation, Steam, and a Steam Link with VirualHere USB sharing. I’m running RetroArch 1.3.6 on Windows 10 (64-bit). I haven’t really found a solid answer to any of my questions/concerns. I’ve been searching all around on these forums, and the web in general.
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